
Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss.

Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. Player characters' stats increase based on their performance in battle. This item does not increase the character's base Accuracy or Evasion, unlike Agility increases from level ups.Īn infinite supply of these items can be acquired by repeatedly running through the Soul of Chaos bonus dungeons. They grant permanent stat increases for one character after use. Stat increasing consumable items were introduced in Dawn of Souls, and remained until Pixel Remaster.

The only exception is the Red Wizard, who gains Accuracy and Magic Defence at the same rates as the Red Mage. Advanced classes usually have more favourable growth rates for Accuracy and Magic Defence when compared to their base class.Characters always gain a set amount of both Accuracy and Magic Defence in accordance to their class.If Agility was increased, characters also gain a point of Evasion and a point of Accuracy.They have a 1 in 8 chance of gaining a point in Strength, 1 in 8 chance of gaining a point in Agility, 1 in 8 chance of gaining a point in Stamina, 1 in 8 chance of gaining a point in Luck, and a 1 in 8 chance of gaining a "strong" HP increase. For example, a Black Mage attaining level 2 is guaranteed to gain one point in Intelligence and a "strong" MP increase.For each stat that is not guaranteed to increase on level up, characters have a 1 in 8 chance in increasing those remaining stats, including "strong" HP and MP increases."Strong" MP level ups include an additional 10 to 12 MP."Strong" HP level ups include an additional 20 to 25 HP.These stack with the guaranteed increases from above. "Strong" increases in HP and MP are larger increases beyond the usual amount gained from level up.There are also levels with no guaranteed stat increases. For example, a Warrior attaining level 2 will always gain a point in Strength and a "strong" HP up a Warrior attaining level 3 will always gain a point in Agility and a point in Stamina. Each level has a set of guaranteed stats increased, including "strong" HP and/or MP boosts, which are decided by the class of the character.The amount of MP gained is equal to FLOOR + 1.The amount of HP gained is equal to FLOOR + 1.If they can use magic, they always gain some MP too. On level up, characters always gain some HP.The MP related information does not apply to Pixel Remaster, which uses the spell charge system for casting capacity. Level ups are the primary method of gaining stat increases. "Strong" HP ups only occur on the guaranteed set levels as determined by class.įinal Fantasy I & II: Dawn of Souls and onward "Strong" HP ups are not included, and do not have this 1 in 4 chance.For each of the stats that were not guaranteed on level up, the character has a 1 in 4 chance of increasing those stats."Strong" HP ups are an additional 20–25 HP on top of the usual HP increase amount.For example, a Warrior attaining level 2 will always gain a point in Strength and a "strong" HP up a Warrior attaining level 3 will always gain a point in Agility and a point in Vitality. Each level has a set of guaranteed stats increased, including "strong" HP boosts, which are decided by the class of the character.The exception is the Magic Defense of the Monk (+4 per level) and Master (+1 per level), where the Master grows slower due to a programming error. Advanced classes grow Accuracy and Magic Defense at the same rate as their base class.The character's Hit % and Magic Defence are increased by amounts determined by the character's class.The character gains a bonus to HP equal to FLOOR.

Stats can only be increased by levelling up. The majority of stats for characters are class-dependent.
